Apr 09, 2009, 11:08 PM // 23:08
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#61
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Academy Page
Join Date: Feb 2009
Guild: Helping Hand of Ascalon (HAND)
Profession: N/Mo
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I have a necro AB build I LOVE using, and it's PERFECT for dealing with touchers, as well as sins, dervs, and warriors. I particularly like how they're confused by how quickly they drop and hunt me down, just to do it again!
Hint: The Toucher is only effective if he doesn't waste all his energy casting his chain.
Now, don't get me wrong, it's not an uber-great, OP build... it's just fun for ME to run it! I DO have my fair shares of dust-eating.
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Apr 10, 2009, 12:18 AM // 00:18
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#62
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Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
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I'm sure, and I got a PERFECT build for dealing with paras, eles, monks and mesmers.
Hint: casters are only effective if they have enough energy to cast their spells.
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Apr 10, 2009, 02:27 AM // 02:27
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#63
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Banned
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GW PvP = strictly team linked, result? Fail.
Too many people have their own opinions and thoughts on what skills a profession should use. GW PvP fails. Maybe Anet has learned this and GW2 won't be so strictly team linked and more solo linked, where the individual's skill determines his victory, and not the other way around.
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Apr 10, 2009, 04:55 AM // 04:55
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#64
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by red sonya
lol the8th you win thread. I enjoy the name calling because it just fuels my fire to make the battle last even longer. Like in ra battles and instead of just dying to end the match i will runnnnnnnnn around the map to show them they weren't prepared for all types of builds.
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ffffffffffffffffffffffffffffffffffffuuuuuuuuuuuuuu uuuuuuuuuuuuuuuuuuuuuu
@wtfisgoingon: GW PvP being team based is the best thing about it, and the second biggest reason why it is possible for it to be skill-based, unlike PvP in every other online RPG out there (the biggest being, obviously, near-zero dependence on levels and items). 1v1 is for idiots who like swinging their e-peen around, teamplay is for people who want strategic play. The only two things that solo-based PvP can result in are a) rock-paper-scissors, where every class/build has a counter class/build that demolishes them unequivocally, or b) uber-powerlords, where a very limited number of builds capable of both damage and healing are dominant, and every other class, build, and player is right screwed from the start because no one can kill this build 1v1.
Last edited by Skyy High; Apr 10, 2009 at 05:02 AM // 05:02..
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Apr 10, 2009, 05:25 AM // 05:25
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#65
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Krytan Explorer
Join Date: Mar 2008
Profession: W/
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It's not that i have a problem with the builds, but the people that get cocky when the build works exactly how it's supposed to.
I can't count how many PS sins have chased me the entire game in JQ trying to get 1 kill, I run a water ganker with a personal build, these same PS sins chase me the entire game around a shrine blind and criphexed and that's when the irritation sets in, just because it's OP doesn't mean it's godmode.
Oh the best part is when they watch you kill 2-3 roj monks over time then sneak in to finish me with my 3+conditions and 30% health bar, get the easy kill and boast about killing a weak ele in local all the while dying to our shrine guards he ran head first into while chasing me.
I can fall asleep on my keyboard and pull of a chain on these lazy builds :/
Quote:
you won't have to time to use Glyph + Steam to Blind. You'll be dead before you can cast the second skill, assuming you have left the ground from being knocked down so many times.
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Exhibit A
Last edited by Ghost Dog; Apr 10, 2009 at 05:30 AM // 05:30..
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Apr 10, 2009, 05:45 AM // 05:45
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#66
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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Quote:
Originally Posted by wtfisgoingon
GW PvP = strictly team linked, result? Fail.
Too many people have their own opinions and thoughts on what skills a profession should use. GW PvP fails. Maybe Anet has learned this and GW2 won't be so strictly team linked and more solo linked, where the individual's skill determines his victory, and not the other way around.
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team link is a good thing.
Without front / mid / support line in Team PvP, GW will just be another mmorpg, when that happens, it will not be GW anymore and I know I will definitely not buy a game that has exactly the same feature as any other totally free mmorpg out available in the market now. Pick any at all, you will find all the professions/characters can survive on their own without a "team". All or at least most other mmorpg fail to provide "interrupt" skills, and "Skill Chaining" and all professions have some kind of self heal and buffs on top of health and energy potion on top of "consumables". Team in GW is why there are no Health and Energy potions, because you have got to have your front/mid/support line if Arena Net changes all that, they better not call it Guild Wars anymore. (i now wander why they made consumables at all)
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